Steam-Update
Hallo und guten Morgen !!!
Erneut hat Valve ein Update veröffentlicht. Dieses Mal beziehen sich die Neuerungen fast ausschließlich auf die Verbesserung der Performance in Source-Spielen.
So wurden unter anderem die Pausen beim Speichern von Spielständen und Screenshots verkürzt. Außerdem passt sich die Engine jetzt besser an Systeme mit mehr als 512MB RAM an.
Hier nun alle Änderungen im Überblick :
Source Engine
# Improved the performance of writing out save games. This will reduce the pause when you pass over an autosave trigger in Half-Life 2, or when you press the quicksave button.
# Improved the performance of writing out the thumbnail image for save games. This will also reduce the pause when passing over an autosave trigger or pressing the quicksave button.
# Increased cache memory usage for machines that have greater than 512MB of physical memory. This will reduce hitching due to cache thrashing.
# Optimized the sound cache manager, which will reduce hitching as a result of sound cache thrashing.
# Minor optimization to the world renderer and world collision.
# Minor optimization to the way that asynchronous sound files are loaded.
# Optimized the way that sounds were loaded that are trigged by acting sequences.
# Optimization to reduced the number of times model sequences are iterated on per frame.
# Fixed rcon packet bug that was accepting negative packet lengths.
# Fixed rcon server failing on server restart.
Half-Life 2
# Weapon script files are preloaded at startup, instead of when they are accessed. This will reduce some hitches while playing Half-Life 2.
Linux Server
# Added "-pidfile" command line argument to output a pid file on startup.
Condition Zero
# Fixed "Your server is out of date Please update and restart" error.
Quelle :
http://www.steampowered.com/index.php?area=news
Das Update installiert sich wie gewohnt selbst, sobald ihr Steam (neu-)startet.
mfg
Berserker